Nibblity Character Development
I worked with Leaftail Labs for 4 years, and while my responsibilities covered a wide range of artistic and technical disciplines, creating our character development pipeline was my primary duty.
I saw these characters, the Nibblins, all the way from concept to in-engine implementation. I was tasked with helping design the characters, selecting our tools, unifying our materials and animation styles, and more.
With 13 base Nibblin types and 3 variations of each type, we developed 39 unique characters, each with their own geometries, personalities, and backstories. While Nibblity as a game is now defunct, I will forever be proud of my work helping bring these characters to life.